Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VaZ43-mS4R9-ua6Po-3CWGM-5RfCG | 18/11/4 | 89.9 | 1.48 | 2026-07-05 06:24:46 · 27m 6s | |
| CSGO-ccReQ-FJNaB-N8bwS-dk25z-2B3xK | 18/18/14 | 93.0 | 1.31 | 2026-07-05 05:43:03 · 35m 57s | |
| CSGO-DxXes-SMFHw-seW7O-ZbCVy-8fwXD | 21/22/8 | 95.5 | 1.07 | 2026-07-03 23:28:43 · 43m 31s | |
| CSGO-29ydB-KxaeB-QsJBc-OuKBD-EdWXC | 15/16/4 | 60.7 | 0.97 | 2026-06-18 09:57:58 · 40m 18s | |
| CSGO-FQ2xH-Gq7Q5-ZObnz-d2FO4-zz8aC | 12/14/1 | 73.0 | 0.86 | 2026-06-18 09:27:00 · 26m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.