Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qPnNJ-CnHu3-S4eLq-QwykB-foyHL | 19/18/7 | 106.7 | 1.29 | 2026-07-02 14:22:34 · 37m 26s | |
| CSGO-JBb44-tJPtK-t4VR2-G6TeJ-kc6uC | 24/19/3 | 99.4 | 1.38 | 2026-07-01 13:27:04 · 37m 59s | |
| CSGO-ZfoqL-CQjFf-8yH44-pLJ9Y-F7QBD | 8/3/2 | 110.9 | 1.74 | 2026-06-21 14:22:51 · 9m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.