Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xUYXD-qFQao-S8475-3cPCa-NGXbD | 12/15/6 | 93.9 | 1.10 | 2026-07-04 06:10:19 · 24m 26s | |
| CSGO-Nyjqq-GuyWk-UuZZp-v5cL3-VUPRO | 19/20/5 | 84.6 | 1.18 | 2026-06-30 00:30:26 · 42m 39s | |
| CSGO-va7Ln-S8By5-D5A8j-LwxTV-7vDuA | 25/19/6 | 96.5 | 1.38 | 2026-06-24 02:53:31 · 46m 28s | |
| CSGO-BEJh6-B26zC-c9dGk-KrJnR-xRwLA | 21/16/1 | 88.8 | 1.35 | 2026-06-11 22:31:12 · 37m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.