Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LExXU-7VKDJ-8Bqof-DAOyz-GrApF | 8/10/2 | 42.4 | 0.87 | 2026-07-03 02:39:09 · 29m 8s | |
| CSGO-qPbcm-JYsLC-6DbhT-kNxXY-FvxfF | 7/13/3 | 71.0 | 0.58 | 2026-07-03 02:11:37 · 17m 0s | |
| CSGO-GT2jA-GbyyR-M8aez-E3DBG-8oZEC | 25/13/2 | 109.2 | 1.81 | 2026-07-01 02:13:25 · 30m 43s | |
| CSGO-Ki8tf-XM7nS-EbATb-s8Jtq-u2dOQ | 26/10/2 | 119.6 | 1.93 | 2026-07-01 01:38:34 · 29m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.