Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dHS2C-eMznU-d9dcw-YmtSH-oJpxA | 6/18/5 | 54.9 | 0.49 | 2026-06-28 10:28:12 · 35m 18s | |
| CSGO-TK38V-jF26Z-6yhCG-kuQiz-8pVoN | 10/9/5 | 71.8 | 1.19 | 2026-06-20 18:45:22 · 25m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.