Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CjHEF-RoNzP-uHCoE-rkkWy-LCHSQ | 14/17/7 | 71.3 | 0.90 | 2026-06-28 13:13:27 · 33m 58s | |
| CSGO-hftpd-B47GK-CHkvd-xnJu6-dLaxJ | 13/18/3 | 68.6 | 0.79 | 2026-06-27 12:17:01 · 32m 5s | |
| CSGO-fL57x-EQ4oQ-3thzG-a2qHc-VFJPJ | 15/8/10 | 116.0 | 1.81 | 2026-06-27 07:58:19 · 19m 5s | |
| CSGO-wK5yB-P2rhd-YdqL2-FKpXA-ryjjD | 23/19/8 | 101.2 | 1.34 | 2026-06-24 17:32:08 · 33m 30s | |
| CSGO-jUzzq-qxfqF-aXwGO-EXPDH-bJQBD | 7/5/2 | 52.9 | 1.18 | 2026-06-20 09:38:52 · 18m 34s | |
| CSGO-esGCR-2uVTS-OqM9E-3UfZ3-kAXHK | 10/23/5 | 55.0 | 0.61 | 2026-06-14 11:19:50 · 33m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.