Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6zTUX-W5NG5-fYrwV-Xtd7Y-CGFdH | 23/17/6 | 105.0 | 1.47 | 2026-06-29 13:50:43 · 37m 56s | |
| CSGO-3n2A4-Dnv7S-ZjKei-PQPD7-2TryM | 9/15/6 | 55.8 | 0.84 | 2026-06-28 00:27:44 · 30m 55s | |
| CSGO-C5AqD-7rzSc-7RH49-4kkDx-zWq7C | 4/14/5 | 48.7 | 0.32 | 2026-06-26 14:57:43 · 24m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.