Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XSU4Q-fpotA-3LO3k-frdJr-yNTWJ | 22/19/3 | 73.1 | 1.09 | 2026-06-26 22:13:01 · 48m 23s | |
| CSGO-chhPm-H6r96-QWaHT-8q35c-LQSuK | 26/11/9 | 125.9 | 1.96 | 2026-06-23 21:50:03 · 35m 41s | |
| CSGO-kKp9Z-NA9DJ-uAxcV-8xn2A-5yZQM | 19/18/11 | 110.1 | 1.39 | 2026-06-18 20:18:17 · 32m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.