Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QOuNC-NQXQD-teWQF-xpSFL-6n33L | 13/17/4 | 60.8 | 0.78 | 2026-07-04 22:05:39 · 36m 13s | |
| CSGO-NSqFQ-YbZTR-KwuCn-DeDFB-udTnB | 21/3/1 | 124.3 | 2.23 | 2026-07-04 21:40:40 · 22m 5s | |
| CSGO-ZhLhO-vjvzk-2LKZH-6COKQ-Ac9eD | 21/21/6 | 75.6 | 1.07 | 2026-07-03 21:11:47 · 55m 26s | |
| CSGO-FRGAN-Wr6hS-kpAOr-DCWZC-jAhaB | 22/7/1 | 124.9 | 1.92 | 2026-07-02 21:01:25 · 29m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.