Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TyUtE-CBbCV-U8BTj-ATnYw-VCZQM | 20/17/4 | 82.5 | 1.24 | 2026-07-03 02:38:47 · 36m 40s | |
| CSGO-YSFLk-rFRD7-uVmxc-4xamq-BYLoD | 7/20/7 | 48.1 | 0.44 | 2026-06-29 16:28:27 · 39m 57s | |
| CSGO-Vkh4Z-rBHwT-bVvyX-iKSpW-RQCmQ | 11/18/4 | 73.0 | 0.75 | 2026-06-28 19:22:11 · 40m 5s | |
| CSGO-4jZwa-j6pyE-wKxjU-PrUtt-XMfrM | 10/12/8 | 92.7 | 1.15 | 2026-06-21 22:52:32 · 22m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.