Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zKvqX-fwsvK-fzFCC-eBkbC-y9qBE | 19/20/14 | 84.0 | 1.21 | 2026-07-02 20:01:16 · 41m 50s | |
| CSGO-7u5ch-KSpRq-N5sT8-UGsPH-GynUE | 16/11/10 | 102.2 | 1.50 | 2026-07-01 20:55:13 · 26m 47s | |
| CSGO-myV5h-i6zHz-jheoT-7mKLN-OnduB | 23/22/11 | 91.7 | 1.20 | 2026-06-29 15:53:26 · 50m 40s | |
| CSGO-QzTC8-SaipH-EY2xq-zUTNS-yGvjN | 18/18/5 | 81.2 | 1.23 | 2026-06-23 20:13:57 · 37m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.