Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jiZ98-szVWN-hhikG-Fhcoj-E5n6J | 11/14/3 | 61.9 | 0.92 | 2026-06-26 17:35:59 · 32m 51s | |
| CSGO-cZnvt-Gmn3u-mPcuV-py9Ub-RkuzF | 12/17/4 | 65.6 | 0.71 | 2026-06-23 18:41:51 · 38m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.