Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-24uZq-6qj5o-Kd9F4-Qfb9f-kYBEB | 16/14/6 | 103.3 | 1.34 | 2026-07-04 17:45:46 · 30m 40s | |
| CSGO-MGEZZ-4wqeP-tR6WD-QwVai-P564E | 11/16/9 | 77.6 | 0.87 | 2026-06-24 21:28:47 · 29m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.