Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rn8ps-wNiw3-4PKbz-7wNjF-pTiLJ | 11/11/8 | 72.9 | 1.24 | 2026-06-25 15:35:29 · 27m 35s | |
| CSGO-RCzHV-yOaXs-6AiwB-nuuQc-VQksF | 22/19/8 | 77.8 | 1.17 | 2026-06-15 11:01:45 · 51m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.