Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h2SfV-OTt5T-mP6O4-dvDwD-ox6iL | 11/18/4 | 58.2 | 0.76 | 2026-07-03 22:10:00 · 35m 30s | |
| CSGO-Yj5Fb-VTWsx-uVmnD-vBPof-kYBEB | 19/15/3 | 101.8 | 1.28 | 2026-07-02 21:05:02 · 33m 10s | |
| CSGO-xW6KX-fkbUB-JkRq8-4phxi-p4XbD | 19/18/4 | 64.8 | 1.12 | 2026-06-27 20:39:00 · 37m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.