Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JSG7S-Sc7eL-DiMKq-KCVYE-zn33L | 11/17/8 | 72.3 | 0.78 | 2026-06-28 15:31:08 · 27m 27s | |
| CSGO-8p7A6-QXGoe-aTMqX-bthvm-GOBJC | 14/13/4 | 83.0 | 1.13 | 2026-06-28 03:03:54 · 24m 55s | |
| CSGO-DemWO-cwfxo-cSneV-YLwBv-j34uC | 11/14/3 | 59.0 | 0.79 | 2026-06-26 05:53:13 · 27m 39s | |
| CSGO-ZzONd-4XWT2-QivpR-rUcth-ajmbN | 20/24/4 | 71.2 | 0.94 | 2026-06-18 16:25:05 · 44m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.