Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EBD8X-AmBWc-RJMti-7dzjW-YkkfO | 18/7/8 | 108.1 | 1.84 | 2026-07-01 22:18:55 · 27m 31s | |
| CSGO-V9zkq-o4CoF-9sXWZ-AyHFT-xGUrC | 4/13/1 | 63.4 | 0.23 | 2026-06-10 07:34:52 · 23m 17s | |
| CSGO-4AKQs-whUjQ-OUU2H-ZSHOK-cwa3K | 10/14/5 | 89.6 | 0.96 | 2026-06-10 07:04:48 · 26m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.