Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jbfi3-wd6Nx-bLQZK-LbVrs-erhGH | 15/14/2 | 79.4 | 1.17 | 2026-06-30 14:48:00 · 23m 53s | |
| CSGO-t2Of5-HupGo-b4dmj-uneay-wr74E | 19/20/5 | 80.7 | 1.06 | 2026-06-30 13:43:23 · 43m 36s | |
| CSGO-vVPir-meWvT-T2G2O-q2Lbv-vMUSH | 19/10/4 | 91.7 | 1.51 | 2026-06-25 19:28:34 · 32m 21s | |
| CSGO-heeBE-vorOe-xeWzn-x222P-AmhvN | 17/15/7 | 98.5 | 1.26 | 2026-06-15 18:45:42 · 29m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.