Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ewYVK-4jdjc-N6xRe-qJmDO-2mw9H | 4/14/2 | 49.4 | 0.26 | 2026-07-03 05:14:08 · 22m 27s | |
| CSGO-k8zzc-oPvPR-UaFmi-2nUzA-feQ3A | 9/14/3 | 53.1 | 0.59 | 2026-06-27 21:19:53 · 33m 25s | |
| CSGO-Mr4ZM-cHeMD-KhYNS-TzwaS-rvMpP | 22/25/10 | 89.1 | 1.01 | 2026-06-26 17:39:09 · 51m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.