Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3HZUi-bb5FR-vFAGP-rTKzp-AYEyB | 17/14/4 | 82.7 | 1.20 | 2026-07-03 19:04:39 · 34m 43s | |
| CSGO-JK9mm-jcFpF-VvV5N-sQFh4-2pmwG | 10/11/5 | 62.8 | 1.01 | 2026-07-01 19:52:34 · 29m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.