Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T24v3-qCFuS-qkUaO-HNGot-3rP3A | 8/17/3 | 50.5 | 0.42 | 2026-07-07 15:40:32 · 32m 32s | |
| CSGO-sjz6i-MbKSJ-sJdfV-csx6s-XW9LK | 30/15/5 | 105.0 | 1.68 | 2026-07-04 23:03:52 · 44m 50s | |
| CSGO-WXbJb-PrrUj-qKi8b-SEyrn-DXykG | 11/14/2 | 78.1 | 0.82 | 2026-07-04 21:51:38 · 22m 23s | |
| CSGO-7uM88-cSrMM-NcLxC-npTaO-hwAAA | 22/13/8 | 92.8 | 1.41 | 2026-07-03 20:50:20 · 38m 2s | |
| CSGO-jY2Di-NZ87o-FscDJ-ebBQv-bq4FP | 14/15/3 | 50.6 | 0.86 | 2026-07-03 20:09:40 · 37m 13s | |
| CSGO-TdQWN-ck6Jf-4dxNp-QuzCZ-8krFF | 17/13/2 | 65.8 | 1.16 | 2026-06-29 21:38:21 · 32m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.