Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PCzTA-p9sbS-KNrty-46p2G-RJ8CH | 15/17/4 | 81.2 | 1.02 | 2026-06-23 00:01:34 · 36m 36s | |
| CSGO-Hhk5T-TOGTC-ZuT4k-WYQJt-vWHzN | 16/20/5 | 89.1 | 0.89 | 2026-06-19 00:56:15 · 33m 33s | |
| CSGO-a8LDu-MCKfn-AQqB3-fLnCW-TGwPB | 23/18/6 | 106.3 | 1.43 | 2026-06-19 00:11:22 · 37m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.