Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p9ZAk-Xfys5-QSJcd-kiF6o-jsnAL | 26/12/4 | 109.1 | 1.70 | 2026-07-05 20:28:09 · 30m 8s | |
| CSGO-y6iu8-MCFtA-sz328-tDiOM-ScHLH | 9/15/4 | 72.3 | 0.73 | 2026-06-24 21:27:47 · 21m 36s | |
| CSGO-mzbGD-DZnwW-sWEws-DY2ik-dYmQD | 11/18/6 | 66.7 | 0.70 | 2026-06-14 19:46:23 · 35m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.