Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XAnsD-bqzKO-CxVch-GeyCJ-OKNQC | 15/16/2 | 80.7 | 0.99 | 2026-07-04 08:33:39 · 33m 4s | |
| CSGO-7vpU4-VU5He-TdmCC-BROBy-h2VjM | 18/11/7 | 118.6 | 1.63 | 2026-07-01 16:56:33 · 27m 22s | |
| CSGO-HQ7mj-59KSm-OeQGX-dZpnt-fXnMC | 17/20/11 | 70.8 | 1.02 | 2026-07-01 09:49:59 · 50m 56s | |
| CSGO-GmUMq-e5Pf2-HQx6t-uZt6V-T6TvD | 14/14/8 | 89.2 | 1.17 | 2026-07-01 09:13:24 · 33m 6s | |
| CSGO-iS8RJ-q26cZ-PaAXa-MBPwq-yfUGQ | 15/20/11 | 65.4 | 0.94 | 2026-06-30 14:38:54 · 49m 38s | |
| CSGO-Oi6ti-V7SeV-EPSKw-24OTB-pKSZQ | 19/7/5 | 131.0 | 1.94 | 2026-06-29 14:36:35 · 26m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.