Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rPo9Y-7SNxZ-J5xYh-osP27-TLJzN | 19/8/6 | 144.1 | 1.96 | 2026-06-24 20:44:07 · 26m 56s | |
| CSGO-8Fi7R-TmahC-RtjBN-4EmTy-9f4NF | 16/16/5 | 85.8 | 1.13 | 2026-06-20 20:55:53 · 34m 33s | |
| CSGO-EpqzX-OTOzi-Yv6Jo-ka5Cj-wDe4D | 25/17/8 | 110.0 | 1.67 | 2026-06-20 19:55:36 · 37m 30s | |
| CSGO-orKqU-zCQWT-A5KH9-fWbWr-JXykG | 16/17/5 | 84.9 | 1.11 | 2026-06-17 20:39:51 · 29m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.