Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-woUUz-92vrM-ixN3G-277dN-HSWsO | 20/20/12 | 108.0 | 1.28 | 2026-07-03 01:58:48 · 36m 40s | |
| CSGO-AScwd-LGbOL-N4q5T-SiYQS-Ew4ZJ | 17/17/4 | 63.9 | 0.97 | 2026-06-23 19:05:49 · 44m 37s | |
| CSGO-MujjA-iyx6Z-qYBoN-hVW7G-59qBE | 10/13/8 | 70.1 | 0.92 | 2026-06-21 11:50:11 · 30m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.