Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LZh3s-WVqjZ-YrjRV-pVK8o-qWHzN | 16/11/5 | 93.4 | 1.40 | 2026-07-02 02:57:16 · 38m 3s | |
| CSGO-GENZt-xGjzi-XtEZ8-v4e35-wAw5G | 18/6/2 | 103.7 | 1.78 | 2026-06-27 23:42:18 · 25m 57s | |
| CSGO-Bc5V3-bc9qo-Npy6O-YJBoa-NP7rN | 16/17/5 | 111.6 | 1.27 | 2026-06-27 19:15:38 · 25m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.