Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ckR9Z-5SMuf-L3VbD-VR8Fe-FPGCF | 6/17/3 | 42.5 | 0.39 | 2026-07-03 22:44:34 · 34m 48s | |
| CSGO-aLu2P-swwsh-5uoEy-34YUG-ST2YP | 13/25/4 | 55.4 | 0.65 | 2026-06-13 19:03:15 · 47m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.