Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WLq6o-TXWkq-DSj8G-KRHw4-PquaL | 12/5/1 | 103.7 | 1.76 | 2026-07-02 19:22:11 · 14m 34s | |
| CSGO-2AKrc-xm9d5-xGQ8z-xCkT2-fqbNE | 22/8/4 | 127.8 | 2.10 | 2026-07-01 22:42:06 · 27m 39s | |
| CSGO-sZkCT-QCVUn-OCZxW-4AEWm-qYBEB | 12/14/4 | 81.3 | 1.03 | 2026-06-07 19:23:05 · 26m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.