Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4U6Ba-GwAPt-bYfrd-EC5xb-ztZpG | 15/10/5 | 83.7 | 1.36 | 2026-06-28 19:46:54 · 33m 37s | |
| CSGO-Dqjy8-sTcdU-zAYZZ-4kX29-hd5yD | 9/19/9 | 66.5 | 0.66 | 2026-06-28 19:01:00 · 36m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.