Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QGHO9-XHhPU-mMqE5-HOXxB-jdBpF | 24/9/5 | 129.8 | 2.13 | 2026-07-04 19:24:10 · 31m 24s | |
| CSGO-CQXT6-b2z5k-TPkYJ-z7HsC-7JxbE | 23/14/4 | 91.2 | 1.45 | 2026-06-30 21:02:30 · 41m 20s | |
| CSGO-zZ7M6-ZMvF2-sukyq-BGZ4r-8sakF | 15/17/9 | 80.8 | 1.01 | 2026-06-24 19:19:05 · 41m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.