Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NwLkT-xdR5A-a6SdR-nv9nu-n2ohH | 32/19/6 | 106.7 | 1.49 | 2026-07-04 22:15:20 · 47m 23s | |
| CSGO-PYxZu-5vinU-StXto-FzMYU-8Q9zP | 20/17/3 | 87.7 | 1.23 | 2026-06-13 19:17:29 · 32m 21s | |
| CSGO-oDCf6-7feHJ-FZ8YV-owCtx-zMOcF | 9/13/7 | 80.9 | 0.93 | 2026-06-07 09:51:29 · 29m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.