Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NjbJs-C6VLo-TbYAV-imCqG-Ry6SA | 26/19/5 | 93.8 | 1.31 | 2026-07-03 19:17:39 · 51m 22s | |
| CSGO-DR9zW-KTKW6-ZcfwY-5CRv5-9erdA | 19/12/3 | 88.9 | 1.35 | 2026-07-02 20:13:11 · 43m 32s | |
| CSGO-NbOLq-JYOqp-ZPDSx-R9Nhv-VCZQM | 15/15/6 | 72.1 | 1.11 | 2026-06-22 21:50:15 · 40m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.