Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ewYVK-4jdjc-N6xRe-qJmDO-2mw9H | 6/15/2 | 50.4 | 0.29 | 2026-07-03 05:14:08 · 22m 27s | |
| CSGO-JyX6D-FvCYf-4GUnO-EFnZR-TnduB | 12/16/2 | 63.3 | 0.86 | 2026-06-29 17:28:09 · 30m 23s | |
| CSGO-pbxQe-ETjyW-LqJeN-xiMhr-JttiB | 31/19/7 | 113.8 | 1.52 | 2026-06-21 20:13:47 · 50m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.