Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ttQTA-v2Yao-JRr9M-HRZAy-Nf78F | 20/15/9 | 95.8 | 1.40 | 2026-07-04 18:30:18 · 39m 9s | |
| CSGO-nAzjz-nXbXO-XbTVn-FT6uB-kdbhQ | 28/16/5 | 121.5 | 1.79 | 2026-07-01 22:51:43 · 33m 58s | |
| CSGO-8hfKv-kvHOi-GGeTX-zB9fV-omoUE | 24/19/5 | 85.9 | 1.33 | 2026-07-01 22:05:13 · 43m 1s | |
| CSGO-8fLDi-q6An6-BdSfC-DivWw-jBcBN | 13/7/4 | 81.8 | 1.32 | 2026-07-01 21:34:54 · 25m 28s | |
| CSGO-pUkiA-BWNM6-67rKh-OaEJ6-9erdA | 20/6/4 | 93.8 | 1.78 | 2026-07-01 21:03:37 · 26m 37s | |
| CSGO-VFH5N-HNHtd-67jX2-DYqxw-oezYP | 13/4/3 | 86.5 | 1.70 | 2026-07-01 20:38:52 · 19m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.