Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AKbVE-vstdA-3wRBU-oMfSL-zwJoD | 13/19/9 | 72.4 | 0.89 | 2026-07-05 20:50:06 · 36m 39s | |
| CSGO-rGoKy-rY5h5-v8xQV-7tYnz-2MUSH | 16/18/2 | 74.6 | 1.00 | 2026-07-02 19:27:01 · 37m 45s | |
| CSGO-nRFWc-dAiAO-Diduk-sVdn3-seYfE | 24/20/8 | 113.0 | 1.50 | 2026-07-02 10:11:46 · 39m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.