Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ver3r-84uCm-kTrW3-KVJat-vWwvE | 10/13/4 | 64.7 | 0.96 | 2026-07-03 20:32:56 · 28m 3s | |
| CSGO-7M29X-Ma7JY-V9JCU-3RsuB-KUGnK | 8/10/3 | 63.4 | 0.86 | 2026-07-02 22:30:09 · 25m 3s | |
| CSGO-eNttf-feqrm-MVUDz-rHGXr-Q4zAC | 14/16/7 | 70.4 | 1.04 | 2026-06-25 22:17:25 · 36m 7s | |
| CSGO-jiqMv-mHAdd-2mJqy-kGmjt-efFnK | 16/8/4 | 120.2 | 1.79 | 2026-06-22 18:46:34 · 21m 30s | |
| CSGO-7m7vp-6yJ4v-RsrQS-w4NFX-8vKjC | 12/16/5 | 62.3 | 0.88 | 2026-06-17 21:51:43 · 42m 19s | |
| CSGO-5EcRH-tUk5H-UeUnK-LoK2w-FMXDJ | 13/11/4 | 73.2 | 1.14 | 2026-06-13 23:31:04 · 24m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.