Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wxuch-XAVe6-wCuO7-DOmHJ-GJpEM | 27/25/11 | 99.6 | 1.31 | 2026-07-01 19:41:14 · 54m 30s | |
| CSGO-4y8Gv-ySNPG-czKiL-TURDL-xH2cQ | 15/18/4 | 86.9 | 0.97 | 2026-07-01 19:04:47 · 33m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.