Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9GtfM-NNJRq-S45YJ-9RWKz-jVMQC | 10/10/4 | 58.0 | 0.94 | 2026-07-03 01:53:49 · 27m 57s | |
| CSGO-SndZU-QwpiR-wJMB2-YcsNG-CoRqJ | 7/7/2 | 53.8 | 0.98 | 2026-07-01 19:14:54 · 22m 59s | |
| CSGO-qSerd-9wEcD-itr7s-siCz4-mAd7L | 9/18/2 | 55.2 | 0.46 | 2026-07-01 16:11:54 · 30m 15s | |
| CSGO-yfXj3-2ByoM-Quvv8-zvME2-YLaxJ | 7/16/3 | 49.8 | 0.57 | 2026-06-30 22:43:54 · 28m 19s | |
| CSGO-8BZO3-OsX8S-82Rcd-9SKBT-3vKjC | 10/8/5 | 63.1 | 1.19 | 2026-06-21 22:08:38 · 27m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.