Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gciam-eaYXm-7BrnK-f7D8x-U2e4D | 15/12/4 | 66.1 | 1.12 | 2026-07-06 15:01:02 · 31m 42s | |
| CSGO-Xkyn3-yYhfo-zMLxQ-fczGB-nKurD | 12/11/7 | 83.9 | 1.29 | 2026-06-29 19:39:14 · 25m 3s | |
| CSGO-cMUtZ-mB2hw-rfDcF-LBZxA-soi9Q | 13/16/3 | 76.3 | 1.04 | 2026-06-24 21:46:47 · 21m 45s | |
| CSGO-qQX7e-unpzm-GWZm5-aWRuV-8Q9zP | 8/4/3 | 73.6 | 1.29 | 2026-06-24 21:28:29 · 16m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.