Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AVRjt-bhS9j-7Dp43-sQcAK-G8MkO | 15/16/3 | 77.0 | 1.09 | 2026-07-04 22:12:18 · 30m 36s | |
| CSGO-cqzf2-obbFy-mUQoJ-CYTuN-iJWzE | 9/18/4 | 49.8 | 0.65 | 2026-07-04 21:15:07 · 42m 22s | |
| CSGO-VETAR-ycLUx-fGE9V-vkcSV-vvuvE | 23/13/4 | 97.5 | 1.58 | 2026-07-04 20:33:07 · 34m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.