Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tU6bV-WQc3T-6Xd72-9zxnk-WNmkP | 20/16/6 | 88.0 | 1.23 | 2026-07-03 20:48:38 · 37m 34s | |
| CSGO-hvGbV-Y9tQ8-ijTks-rJAzD-VKD7K | 18/16/4 | 74.4 | 1.19 | 2026-07-03 20:08:33 · 37m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.