Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WFiWy-DJw6W-Wxrww-T3PJo-j4FdH | 12/14/12 | 83.2 | 1.12 | 2026-07-05 18:29:25 · 37m 56s | |
| CSGO-JBv7O-ziKtP-LEqiD-WOQ7K-6bZYO | 20/19/8 | 107.6 | 1.37 | 2026-07-04 17:36:53 · 35m 0s | |
| CSGO-KMH5M-f6H5X-Pavr7-Qa68t-C34BO | 18/15/7 | 126.9 | 1.45 | 2026-07-03 18:15:25 · 32m 8s | |
| CSGO-FrXiJ-YAXMa-5jq7z-5wVP4-DqVoN | 19/13/4 | 95.8 | 1.47 | 2026-07-01 19:37:53 · 33m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.