Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-25.6%Peak single-match outcome anomaly 71.3/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
1 of this player's 5 analyzed matches landed in the top outcome band (20%) — a sustained pattern, not one hot game
Avg K/D 1.68 across 5 of our matches (penalty scales above 1.4)
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bpPnV-3D2ve-LuYjT-qPkEi-cEbJD | 13/19/10 | 70.1 | 0.86 | 2026-07-02 17:37:08 · 41m 51s | |
| CSGO-Vo3ko-RJXRC-s2jZ3-A6eFG-wwqVQ | 13/17/7 | 102.0 | 1.04 | 2026-06-26 20:08:24 · 28m 27s | |
| CSGO-tGX4C-omq2L-D2nFO-u9QLR-nRyQN | 26/5/3 | 165.3 | 2.61 | 2026-06-25 16:56:01 · 24m 41s | |
| CSGO-zpHDQ-nUXaf-sR2DR-2BDZX-T6TvD | 15/17/7 | 106.4 | 1.14 | 2026-06-21 19:29:08 · 26m 34s | |
| CSGO-QLrdN-uhQ7W-thHQK-iGfij-tiOUD | 14/16/2 | 98.8 | 1.12 | 2026-06-18 19:11:36 · 23m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.