Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TBpbQ-58zNP-78csv-Wp77y-pM6dK | 16/15/2 | 90.1 | 1.21 | 2026-07-02 21:01:09 · 25m 41s | |
| CSGO-6Hk7r-CpMFd-bU3TO-wtsGm-Eis8O | 19/14/8 | 103.8 | 1.36 | 2026-07-01 18:53:01 · 40m 17s | |
| CSGO-jCfjh-vTWN9-i3uuC-Teex9-PzBND | 23/17/10 | 96.6 | 1.50 | 2026-06-30 21:10:55 · 41m 6s | |
| CSGO-zDKKK-3VYfm-rj4Qt-RKc6Z-jPocG | 11/16/5 | 61.6 | 0.86 | 2026-06-15 19:12:50 · 31m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.