Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Sdfzd-8UFEK-hbcZi-PFyeq-jhLfN | 7/5/2 | 128.2 | 1.80 | 2026-06-30 06:57:39 · 8m 59s | |
| CSGO-5zQK7-hZKnR-bcj2r-uh7EK-CSWsO | 13/10/9 | 87.4 | 1.34 | 2026-06-29 09:25:16 · 25m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.