Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vrGGc-FHoHb-wyOcT-sP4ho-dDWPA | 13/16/8 | 90.0 | 0.96 | 2026-07-07 19:07:40 · 25m 1s | |
| CSGO-TpmED-cHSyu-N8TrQ-kjUBr-724BO | 15/10/2 | 101.7 | 1.47 | 2026-06-13 20:44:32 · 23m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.