Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PPoxv-2rz2O-5xmrP-or43W-Bb4mA | 18/16/4 | 88.6 | 1.17 | 2026-07-02 20:09:11 · 40m 42s | |
| CSGO-oZWFL-HtZHc-uWcjX-Qhwfe-ZEA2P | 19/16/6 | 112.6 | 1.37 | 2026-07-01 20:00:56 · 28m 8s | |
| CSGO-SaqGd-Y2GJ8-z5Chp-KGidL-mHHnK | 21/10/4 | 94.4 | 1.68 | 2026-07-01 19:28:34 · 27m 42s | |
| CSGO-XNuhw-cLTdB-AqSqp-wQe8f-dPVeL | 18/17/5 | 94.5 | 1.33 | 2026-06-30 16:16:21 · 32m 24s | |
| CSGO-knR7f-M4UBR-CWV4f-i7sf8-ipxMM | 10/13/6 | 68.3 | 0.91 | 2026-06-29 18:11:25 · 32m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.