Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jUvPj-2v8UW-52VTJ-4B3XQ-XwJ5O | 14/15/6 | 69.6 | 0.97 | 2026-07-04 18:58:27 · 34m 27s | |
| CSGO-2rGBf-DWP2N-BcvaQ-mdSsU-rkYHK | 20/12/6 | 111.0 | 1.68 | 2026-06-24 16:42:16 · 28m 47s | |
| CSGO-N7QHa-8cu8m-BmORb-4DmGA-bzZAB | 13/13/8 | 83.3 | 1.13 | 2026-06-11 21:02:49 · 30m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.