Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8N6Fv-XXw3k-7VLro-EfFuO-DbtSJ | 28/18/7 | 92.7 | 1.50 | 2026-06-28 20:49:30 · 53m 17s | |
| CSGO-vsY9L-SWApn-zJPKL-JrpB4-ppNAK | 24/12/6 | 125.5 | 1.87 | 2026-06-28 20:12:38 · 33m 20s | |
| CSGO-n7z7J-RAK9W-jBuSM-ejRM2-tqS4M | 13/15/1 | 62.3 | 0.90 | 2026-06-13 15:20:07 · 30m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.